![]() Thankfully, if you're just looking to continue with the campaign, there are more than enough opportunities to complete challenges without having to return to those you dislike. Some sticklers force you to hang back behind opponents to draft them for a set amount of time before pulling off an overtake, while others require strings of perfect corners in conditions and on tracks that punish just one poor turn. ![]() Others feel counterintuitive to the flow of the action on track. These challenges are often easy enough to pull off without too much effort, from executing a certain number of perfect corners or setting the fastest lap. You don't progress Project Cars 3's campaign by winning races, but instead by completing the three challenges in each of its events. The race engineer that you can choose to have blaring in your ear during a race also falls flat, rarely conveying important information that helps you with each lap and pronouncing your victories with hollow fanfare. It's helpful having a shortcut on the D-pad to turn everything off entirely at any point, but some visual issues cause the entire overlay to intermittently flash during a race, which can be even more distracting. The HUD can get a bit messy with all the information it's trying to convey while you're focusing on the road ahead, flashing with each new reward that you obtain. Cross-country road sprints were especially telling, with any semblance of challenge evaporating before I reached the halfway point most of the time.Įvery action on the track rewards you with some XP, from clean overtakes to sitting in the slipstream of an opponent. Unfortunately, even at its highest settings, the AI fails to muster up convincing challenges in medium to long events. It's exhilarating to perfect a track after mastering each corner, even if Project Cars 3 sometimes rewards some messy sectors when it shouldn't.ĪI difficulty can be adjusted independently of your assists too, which is useful if you enjoy racing without the stresses of feathering the brakes or shifting gears. ![]() Having markers instead of a dynamic racing line keeps some of the thrill intact when tackling a track for the first time, challenging you to come to grips with its best lines and limits. There's still just a hint of simulation constantly present that reminds you to still take care of how you approach each turn, which is aided by markers on the racing line pointing out each braking zone and apex. Having more options to tune Project Cars 3 to your preferred playstyle is a welcome addition to the series, opening it up to more players than before. There are standard difficulties to choose from, but each option-including stability assists, traction control, and ABS brakes-can be tweaked independently to deliver the right amount of challenge. The suite of assists lets you cater the experience to your needs in a granular way. It makes racing faster and more action-packed, and it's exhilarating when you're chaining together one perfect corner after the other. You'll have more than enough downforce in the front to bend around each corner with the right amount of car, only briefly having to counter-steer to prevent the back from whipping out from underneath you. ![]() But it's also a racing game that struggles to bring together all of its new elements cohesively.Ĭore to Project Cars 3's transformation is its overhauled handling system. The result is a racing game that leans heavily into territory that should be familiar to Forza players, meaning you can enjoy its racing without extensive knowledge of the inner workings of each car you drive. ![]() It bears no resemblance to previous Project Cars games, tossing aside the franchise's traditional tough-as-nails racing for a more approachable formula that a wider range of players can enjoy. Project Cars 3 really stretches the definition of a sequel. ![]()
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